StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S6183Server sheetchecked 13m ago

Wardaddy's Rust

Online 70.8.175.28:28015 checked 13m ago

Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#6,183top 28%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75121:0004:0011:0017:0000:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Wardaddy's Rust
Fig. 2

Server performance

05010015020021:0004:0011:0017:0000:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Wardaddy's Rust, and is it up?

At this moment Wardaddy's Rust is online. The uptime it reports puts the last restart at about 52 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

How does Wardaddy's Rust perform, as measured?

The last 48 hours give an average of 132 server fps and a floor of 114. Counted at its highest: 208,297 entities, buildings, deployables and the rest of the world included. 4,504 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Wardaddy's Rust?

No region is published by Wardaddy's Rust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 70.8.175.28:28015.

What Rust version is recorded for Wardaddy's Rust?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Wardaddy's Rust. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Wardaddy's Rust?

Current player count on Wardaddy's Rust: 1, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

In the rankings, which position does Wardaddy's Rust hold?

Player hours over seven days place Wardaddy's Rust at #6,183, within the top 28% of ranked servers.

Wipe times

What wipe schedule has been recorded for Wardaddy's Rust?

Too few wipes are on record for Wardaddy's Rust to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 15 days 21 hours ago.

Map and rules

Which rules and settings are recorded for Wardaddy's Rust?

The name of Wardaddy's Rust records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Wardaddy's Rust played?

Wardaddy's Rust runs a procedural map of size 6,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Wardaddy's Rust appear among the Rust Graphs lists and filters?

On Rust Graphs, Wardaddy's Rust is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Wardaddy's Rust?

The game's server browser reads these tags from Wardaddy's Rust: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Wardaddy's Rust?

Connect with client.connect 70.8.175.28:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded