StatusLive Servers online11,700 Players38,590 Populated2,938 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 5d ago

Perf Dev Server

Offline 71.176.38.233:28015 checked 5d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,353top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Perf Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 19:13 UTC8d ago 1 – running 0
Sun 4 Oct, 15:21 UTC24d ago 1 held half 16.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
169 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
15 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Perf Dev Server, and is it online now?

The current state of Perf Dev Server is offline, with the last sighting 5 days 4 hours ago. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Perf Dev Server hosted?

There is no region published by Perf Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 71.176.38.233:28015.

On which Rust version is Perf Dev Server running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on Perf Dev Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Perf Dev Server?

The latest refresh records Perf Dev Server as offline, last seen 5 days 4 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Perf Dev Server hold?

Player hours over seven days place Perf Dev Server at #15,353, within the top 69% of ranked servers.

Schedules

What is recorded on Perf Dev Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Perf Dev Server?

The record of Perf Dev Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 11 hours ago.

Rules and settings

Which settings does Perf Dev Server run, and what rules?

Gather rate for Perf Dev Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for Perf Dev Server?

Perf Dev Server runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Perf Dev Server?

The Rust Graphs lists that carry Perf Dev Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Perf Dev Server?

The game's server browser reads these tags from Perf Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Perf Dev Server joined?

Enter client.connect 71.176.38.233:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded