StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h23 Interval5 min Date28 OCT 2026

DWG RG-S15373Server sheetchecked 4d ago

Rust Decoder Test - Private LAN

Offline 71.193.134.10:28015 checked 4d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,373top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Decoder Test - Private LAN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust Decoder Test - Private LAN, and is it up?

The current state of Rust Decoder Test - Private LAN is offline, with the last sighting 4 days 1 hours ago. For the last 7 full days the record is 91 of 168 hours up, 54% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.

In which location is Rust Decoder Test - Private LAN hosted?

There is no region published by Rust Decoder Test - Private LAN. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 71.193.134.10:28015.

What Rust version is recorded for Rust Decoder Test - Private LAN?

Rust network protocol 2634 and build 167781 on Windows: that is what Rust Decoder Test - Private LAN runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust Decoder Test - Private LAN?

Rust Decoder Test - Private LAN is not responding at the latest refresh; the last record of it online is 4 days 1 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Rust Decoder Test - Private LAN?

Player hours over seven days place Rust Decoder Test - Private LAN at #15,373, within the top 69% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Rust Decoder Test - Private LAN?

Rust Decoder Test - Private LAN's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 days 16 hours ago.

Map and rules

Which settings does Rust Decoder Test - Private LAN run, and what rules?

The name of Rust Decoder Test - Private LAN records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Rust Decoder Test - Private LAN loaded?

Rust Decoder Test - Private LAN runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Rust Decoder Test - Private LAN?

The Rust Graphs lists that carry Rust Decoder Test - Private LAN are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Rust Decoder Test - Private LAN, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Rust Decoder Test - Private LAN publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Decoder Test - Private LAN joined?

Connect with client.connect 71.193.134.10:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded