StatusLive Servers online11,689 Players60,760 Populated3,467 Wiped · 3 h117 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 11m ago

testrust

Online 72.0.44.20:28025 checked 11m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on testrust
Fig. 2

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
611 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
387 / 400
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average
42 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is testrust online, and what uptime has been recorded?

Right now, testrust is recorded as online. The uptime it reports puts the last restart at about 5 days 20 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does testrust perform, as measured?

The last 48 hours give an average of 53 server fps and a floor of 32. Counted at its highest: 64,462 entities, buildings, deployables and the rest of the world included. 3,085 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for testrust?

A region is not published by testrust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 72.0.44.20:28025 is its address.

What Rust version is recorded for testrust?

Rust network protocol 2631 and build 158240 on Windows: that is what testrust runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for testrust?

0 of 50 slots on testrust are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for testrust?

Player hours over seven days place testrust at #15,411, within the top 69% of ranked servers.

Wipe times

On testrust, when do wipes occur?

The record of testrust's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 83 days 13 hours ago the current world was made.

Rules and settings

Which settings does testrust run, and what rules?

Gather rate for testrust: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has testrust loaded?

Seed 6738 and size 3,500 define the procedural map testrust generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain testrust?

The Rust Graphs lists that carry testrust are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on testrust?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2631 (Protocol): Your game must match protocol 2631 to join; cs158240 (Build): 158240 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags testrust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to testrust?

In Rust, press F1 and type client.connect 72.0.44.20:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2631
Protocol Your game must match protocol 2631 to join.
cs158240
Build 158240 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded