DWG RG-S16943Server sheetchecked 30d ago
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Offline 72.178.40.244:29015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER online, and what uptime has been recorded?
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline at this moment; 30 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 27 September 2026 is when Rust Graphs first saw it.
What location is recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
There is no region published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.178.40.244:29015.
What Rust version is recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
On Linux, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The latest refresh records LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER as offline, last seen 30 days 16 hours ago.
What rank has been recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Player hours over seven days place LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, within the top 71% of ranked servers.
Wipe times
What happens on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The record of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 30 days 16 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Gather rate for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
A procedural map, generated by the game, is what LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs.
Lists and filters
Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER appear among the Rust Graphs lists and filters?
On Rust Graphs, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Tags published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER joined?
Enter client.connect 72.178.40.244:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.