DWG RG-S7081Server sheetchecked 10m ago
Hell Yeah PVE+
Online 72.208.115.154:20015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Hell Yeah PVE+ online, and what uptime has been recorded?
At this moment Hell Yeah PVE+ is online. The uptime it reports puts the last restart at about 2 days 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Hell Yeah PVE+ perform, as measured?
98 server fps on average over the last 48 hours, and never under 64. Counted at its highest: 143,770 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,322 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Hell Yeah PVE+ hosted?
There is no region published by Hell Yeah PVE+. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.208.115.154:20015.
On which Rust version is Hell Yeah PVE+ running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Hell Yeah PVE+. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Hell Yeah PVE+?
0 of 100 slots on Hell Yeah PVE+ are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 2 players.
Against other Rust servers, where is Hell Yeah PVE+ placed?
Player hours over seven days place Hell Yeah PVE+ at #7,081, within the top 32% of ranked servers.
Wipe data
What is recorded on Hell Yeah PVE+ on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On Hell Yeah PVE+, when do wipes occur?
At Hell Yeah PVE+ the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 28 days ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Settings
Which settings does Hell Yeah PVE+ run, and what rules?
No gather rate is stated in the name of Hell Yeah PVE+. 100 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Hell Yeah PVE+ loaded?
Hell Yeah PVE+ runs a procedural map of size 4,500 with seed 696969, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Hell Yeah PVE+?
The Rust Graphs lists that carry Hell Yeah PVE+ are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Hell Yeah PVE+?
Tags published by Hell Yeah PVE+, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Hell Yeah PVE+?
Connect with client.connect 72.208.115.154:20015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts100,^o^z
Game
gmrust
mp100
ts100
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
