StatusLive Servers online11,642 Players38,888 Populated2,942 Wiped · 3 h69 Interval5 min Date28 OCT 2026

DWG RG-S15420Server sheetchecked 12m ago

PRIVATE

Online NA 72.34.60.40:29015 checked 12m ago

weekly wipes moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,420top 69% · #1544 in NA
Last wipe21d agoweekly schedule
Next wipe6d 20hTue 3 Nov, 23:17 UTC
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on PRIVATE
Fig. 2

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 23:17 UTC, in 6d 20h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 20hTue 3 Nov, 23:17 UTC
  2. 8d 15hThu 5 Nov, 19:00 UTCFW
  3. 13d 20hTue 10 Nov, 23:17 UTC
  4. 20d 20hTue 17 Nov, 23:17 UTC
  5. 27d 20hTue 24 Nov, 23:17 UTC
  6. 34d 20hTue 1 Dec, 23:17 UTC
  7. 36d 15hThu 3 Dec, 19:00 UTCFW
  8. 41d 20hTue 8 Dec, 23:17 UTC

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC21d ago 1 – running 0
Fri 2 Oct, 08:52 UTC25d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC33d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC35d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC35d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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19 / 100
02
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
14 / 150
03
Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average
41 / 250
04
Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average
65 / 250
05
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 187 on average
576 / 725
06
Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for PRIVATE, and is it up?

At this moment PRIVATE is online. The uptime it reports puts the last restart at about 4 days 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

Is PRIVATE stable in the figures recorded?

82 server fps on average over the last 48 hours, and never under 49. Counted at its highest: 38,907 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,405 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is PRIVATE hosted?

In North America PRIVATE lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.34.60.40:29015.

On which Rust version is PRIVATE running?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on PRIVATE. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on PRIVATE?

At the last refresh, PRIVATE recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does PRIVATE hold?

The same seven-day player-hour count places PRIVATE at #1,544 within North America, #15,420 across all ranked servers and in the top 69% of them.

Wipe times

On PRIVATE, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.

Which times and days are wipes plotted at on PRIVATE?

Its tag is followed for the prediction: too few of PRIVATE's wipes are on record to confirm the schedule. Tuesday 3 November at 23:17 UTC is the date its next wipe is due. The world it runs now was made 21 days 3 hours ago. The tags state a weekly wipe schedule.

Settings

Which rules and settings are recorded for PRIVATE?

The name of PRIVATE records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for PRIVATE?

Size 4,500 with seed 1337: that is the procedural map PRIVATE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain PRIVATE?

These Rust Graphs lists include PRIVATE: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On PRIVATE, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America are the tags PRIVATE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is PRIVATE joined?

Connect with client.connect 72.34.60.40:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded