StatusLive Servers online11,698 Players65,296 Populated3,536 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S14678Server sheetchecked 14m ago

[US] Plunder Naval Rust Server | 10/24

Online NA 72.34.60.40:29420 checked 14m ago

weekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,678top 66% · #1484 in NA
Last wipe11h agoweekly schedule
Next wipe6d 12hWed 4 Nov, 00:46 UTC
Fig. 1

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Wed 28 Oct, 00:46 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [US] Plunder Naval Rust Server | 10/24
Fig. 2

Server performance

Server fpsWipe
010020030040012:0021:0006:0016:0001:0010:00Wiped Wed 28 Oct, 00:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep5 Oct11 Oct18 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:46 UTC, in 6d 12h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. 6d 12hWed 4 Nov, 00:46 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 13d 12hWed 11 Nov, 00:46 UTC
  4. 20d 12hWed 18 Nov, 00:46 UTC
  5. 27d 12hWed 25 Nov, 00:46 UTC
  6. 34d 12hWed 2 Dec, 00:46 UTC
  7. 36d 7hThu 3 Dec, 19:00 UTCFW
  8. 41d 12hWed 9 Dec, 00:46 UTC

The first 48 hours of its last wipes

Sun 25 OctSat 10 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:46 UTC11h ago – – running 0
Sun 25 Oct, 01:33 UTC3d ago 0 – – 0
Sat 10 Oct, 22:34 UTC17d ago 0 – 14.1 days 0
Fri 2 Oct, 22:19 UTC25d ago 1 halved by day 1 8 days 0
Fri 25 Sep, 21:59 UTC32d ago 6 halved by day 2 7 days 1
Thu 24 Sep, 06:06 UTC34d ago 6 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is [US] Plunder Naval Rust Server | 10/24 online, and what uptime has been recorded?

Right now, [US] Plunder Naval Rust Server | 10/24 is recorded as online. The uptime it reports puts the last restart at about 6 hours ago. 71 of 168 hours up over the last 7 full days, which is 42% of the time. On 22 September 2026 is when Rust Graphs first saw it.

How does [US] Plunder Naval Rust Server | 10/24 perform, as measured?

The last 48 hours give an average of 171 server fps and a floor of 145. Counted at its highest: 38,922 entities, buildings, deployables and the rest of the world included. 3,912 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [US] Plunder Naval Rust Server | 10/24 hosted?

The NA tag is how [US] Plunder Naval Rust Server | 10/24 lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 72.34.60.40:29420.

What Rust version is recorded for [US] Plunder Naval Rust Server | 10/24?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [US] Plunder Naval Rust Server | 10/24. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for [US] Plunder Naval Rust Server | 10/24?

0 of 100 slots on [US] Plunder Naval Rust Server | 10/24 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 0 players.

In the rankings, which position does [US] Plunder Naval Rust Server | 10/24 hold?

The same seven-day player-hour count places [US] Plunder Naval Rust Server | 10/24 at #1,484 within North America, #14,678 across all ranked servers and in the top 66% of them.

Wipe data

What happens on [US] Plunder Naval Rust Server | 10/24 on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.5.

What wipe schedule has been recorded for [US] Plunder Naval Rust Server | 10/24?

Too few of [US] Plunder Naval Rust Server | 10/24's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Wednesday 4 November at 00:46 UTC is the date its next wipe is due. The world it runs now was made 11 hours ago. Its tags give a wipe schedule of one wipe a week.

Settings

Which rules and settings are recorded for [US] Plunder Naval Rust Server | 10/24?

Gather rate for [US] Plunder Naval Rust Server | 10/24: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is [US] Plunder Naval Rust Server | 10/24 played?

[US] Plunder Naval Rust Server | 10/24 runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain [US] Plunder Naval Rust Server | 10/24?

On Rust Graphs, [US] Plunder Naval Rust Server | 10/24 is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on [US] Plunder Naval Rust Server | 10/24?

The game's server browser reads these tags from [US] Plunder Naval Rust Server | 10/24: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to [US] Plunder Naval Rust Server | 10/24?

In Rust, press F1 and type client.connect 72.34.60.40:29420 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/29jEng55cr.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded