StatusLive Servers online11,621 Players32,314 Populated2,788 Wiped · 3 h65 Interval5 min Date29 OCT 2026

DWG RG-S15841Server sheetchecked 18d ago

RustyJawn | PvP | TEST

Offline 72.92.119.19:40000 checked 18d ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustyJawn | PvP | TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:15 UTC24d ago 0 – running 0
Tue 15 Sep, 20:26 UTC43d ago 0 – 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustyJawn | PvP | TEST online, and what uptime has been recorded?

Last seen 18 days 7 hours ago; right now RustyJawn | PvP | TEST is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for RustyJawn | PvP | TEST?

No region is published by RustyJawn | PvP | TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 72.92.119.19:40000.

On which Rust version is RustyJawn | PvP | TEST running?

The platform is Linux and the version is Rust network protocol 2634 and build 167398 on RustyJawn | PvP | TEST. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for RustyJawn | PvP | TEST?

The latest refresh records RustyJawn | PvP | TEST as offline, last seen 18 days 7 hours ago.

What rank has been recorded for RustyJawn | PvP | TEST?

Player hours over seven days place RustyJawn | PvP | TEST at #15,841, within the top 72% of ranked servers.

Wipe data

What is recorded on RustyJawn | PvP | TEST on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on RustyJawn | PvP | TEST?

The record of RustyJawn | PvP | TEST's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 7 hours ago.

Map and rules

Which settings does RustyJawn | PvP | TEST run, and what rules?

The name of RustyJawn | PvP | TEST records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is RustyJawn | PvP | TEST played?

Size 3,000 with seed 1: that is the procedural map RustyJawn | PvP | TEST runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does RustyJawn | PvP | TEST appear among the Rust Graphs lists and filters?

On Rust Graphs, RustyJawn | PvP | TEST is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RustyJawn | PvP | TEST?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags RustyJawn | PvP | TEST publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RustyJawn | PvP | TEST?

Connect with client.connect 72.92.119.19:40000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded