StatusLive Servers online11,618 Players39,799 Populated2,961 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S6725Server sheetchecked 10m ago

Booch Server

Online 73.96.163.41:28015 checked 10m ago

Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#6,725top 30%
Last wipe38d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75100:0002:0005:0007:0004:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Booch Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Sat 24 OctSat 24 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:12 UTC4d ago 1 – running 0
Sat 24 Oct, 01:54 UTC5d ago 1 – 0.8 days 0
Thu 1 Oct, 23:21 UTC FW27d ago 2 halved by day 12 22.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Booch Server, and is it up?

Booch Server is up at this moment. For the last 7 full days the record is 134 of 168 hours up, 80% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What location is recorded for Booch Server?

A region is not published by Booch Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 73.96.163.41:28015.

On which Rust version is Booch Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Booch Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Booch Server?

Current player count on Booch Server: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 1 players.

Against other Rust servers, where is Booch Server placed?

Over the last seven days, Booch Server records #6,725 for player hours: the top 30% of all ranked servers.

Wipe times

What is recorded on Booch Server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 12.

Which times and days are wipes plotted at on Booch Server?

No next wipe can be predicted for Booch Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 38 days 5 hours ago.

Settings

Which settings does Booch Server run, and what rules?

The name of Booch Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Booch Server loaded?

Seed 2147483647 and size 4,000 define the procedural map Booch Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Booch Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Booch Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Booch Server?

The game's server browser reads these tags from Booch Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Booch Server joined?

In Rust, press F1 and type client.connect 73.96.163.41:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded