DWG RG-S15276Server sheetchecked 9m ago
ZombieNET
Online 74.110.198.225:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is ZombieNET, and is it online now?
ZombieNET is up at this moment. Counted from its reported uptime, the last restart was about 12 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 17 October 2026.
What does the recorded performance of ZombieNET show?
The last 48 hours give an average of 129 server fps and a floor of 107. Counted at its highest: 121,087 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,693 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for ZombieNET?
No region is published by ZombieNET. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 74.110.198.225:28015.
On which Rust version is ZombieNET running?
On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on ZombieNET?
0 of 500 slots on ZombieNET are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for ZombieNET?
Within the top 69% of all ranked servers: ZombieNET at #15,276 for player hours, seven days recorded.
Wipe times
Which times and days are wipes plotted at on ZombieNET?
The record of ZombieNET's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 3 hours ago.
Map and rules
Which settings does ZombieNET run, and what rules?
No gather rate is stated in the name of ZombieNET. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is ZombieNET played?
ZombieNET runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain ZombieNET?
On Rust Graphs, ZombieNET is placed in these lists: Rust community servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on ZombieNET?
gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags ZombieNET publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is ZombieNET joined?
Connect with client.connect 74.110.198.225:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.