StatusLive Servers online11,770 Players75,264 Populated3,495 Wiped · 3 h241 Interval5 min Date29 OCT 2026

DWG RG-S15276Server sheetchecked 9m ago

ZombieNET

Online 74.110.198.225:28015 checked 9m ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,276top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on ZombieNET
Fig. 2

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is ZombieNET, and is it online now?

ZombieNET is up at this moment. Counted from its reported uptime, the last restart was about 12 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 17 October 2026.

What does the recorded performance of ZombieNET show?

The last 48 hours give an average of 129 server fps and a floor of 107. Counted at its highest: 121,087 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,693 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for ZombieNET?

No region is published by ZombieNET. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 74.110.198.225:28015.

On which Rust version is ZombieNET running?

On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on ZombieNET?

0 of 500 slots on ZombieNET are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for ZombieNET?

Within the top 69% of all ranked servers: ZombieNET at #15,276 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on ZombieNET?

The record of ZombieNET's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 3 hours ago.

Map and rules

Which settings does ZombieNET run, and what rules?

No gather rate is stated in the name of ZombieNET. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is ZombieNET played?

ZombieNET runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain ZombieNET?

On Rust Graphs, ZombieNET is placed in these lists: Rust community servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on ZombieNET?

gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags ZombieNET publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is ZombieNET joined?

Connect with client.connect 74.110.198.225:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded