StatusLive Servers online11,743 Players54,666 Populated3,375 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15602Server sheetchecked 16d ago

Oclium Dev Server

Offline 74.244.111.47:28015 checked 16d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,602top 71%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Oclium Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
330 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
220 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
37 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
31 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
55 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
78 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Oclium Dev Server, and is it up?

Last seen 16 days 18 hours ago; right now Oclium Dev Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 12 October 2026.

In which location is Oclium Dev Server hosted?

No region is published by Oclium Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 74.244.111.47:28015.

What Rust version is recorded for Oclium Dev Server?

On Linux, Oclium Dev Server runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Oclium Dev Server?

The latest refresh records Oclium Dev Server as offline, last seen 16 days 18 hours ago.

Against other Rust servers, where is Oclium Dev Server placed?

Player hours over seven days place Oclium Dev Server at #15,602, within the top 71% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Oclium Dev Server?

Oclium Dev Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 21 days ago the current world was made.

Map and rules

Which rules and settings are recorded for Oclium Dev Server?

No gather rate is stated in the name of Oclium Dev Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is Oclium Dev Server played?

A procedural map, generated by the game, is what Oclium Dev Server runs.

Filters

Where does Oclium Dev Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Oclium Dev Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Oclium Dev Server?

The game's server browser reads these tags from Oclium Dev Server: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): Build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Oclium Dev Server joined?

In Rust, press F1 and type client.connect 74.244.111.47:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167058
Build Build: 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded