StatusLive Servers online11,591 Players34,139 Populated2,831 Wiped · 3 h62 Interval5 min Date28 OCT 2026

DWG RG-S15425Server sheetchecked 11m ago

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 11m ago

teams off weekly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,425top 69% · #1544 in NA
Last wipe4d agoweekly schedule
Next wipe2d 0hFri 30 Oct, 04:32 UTC
Fig. 1

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on RustyNation.net - Classic Rust
Fig. 2

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 2d 0h. Its weekly schedule tag · low confidence

usual gap6.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2d 0hFri 30 Oct, 04:32 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 0hFri 6 Nov, 04:32 UTC
  4. 16d 0hFri 13 Nov, 04:32 UTC
  5. 23d 0hFri 20 Nov, 04:32 UTC
  6. 30d 0hFri 27 Nov, 04:32 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 37d 0hFri 4 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC4d ago 0 – running 0
Fri 9 Oct, 17:37 UTC18d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC25d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC36d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC37d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC38d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RustyNation.net - Classic Rust online, and what uptime has been recorded?

RustyNation.net - Classic Rust is up at this moment. Counted from its reported uptime, the last restart was about 17 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What does the recorded performance of RustyNation.net - Classic Rust show?

60 server fps on average over the last 48 hours, and never under 59. Counted at its highest: 78,570 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,913 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RustyNation.net - Classic Rust hosted?

The NA tag is how RustyNation.net - Classic Rust lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 74.91.119.65:28015.

What Rust version is recorded for RustyNation.net - Classic Rust?

On Linux, RustyNation.net - Classic Rust runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on RustyNation.net - Classic Rust?

Current player count on RustyNation.net - Classic Rust: 0, of 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does RustyNation.net - Classic Rust hold?

Across seven days, player hours give RustyNation.net - Classic Rust #15,425 globally and #1,544 in North America, a top 69% position among ranked servers.

Wipe data

What is recorded on RustyNation.net - Classic Rust on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On RustyNation.net - Classic Rust, when do wipes occur?

The prediction follows its tag, because too few wipes of RustyNation.net - Classic Rust are on record to confirm the schedule. Friday 30 October at 04:32 UTC is the date its next wipe is due. 4 days 23 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Map and rules

Which settings does RustyNation.net - Classic Rust run, and what rules?

Gather rate for RustyNation.net - Classic Rust: not stated in the name. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is RustyNation.net - Classic Rust played?

Size 4,000 with seed 1337: that is the procedural map RustyNation.net - Classic Rust runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

Where does RustyNation.net - Classic Rust appear among the Rust Graphs lists and filters?

On Rust Graphs, RustyNation.net - Classic Rust is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on RustyNation.net - Classic Rust?

The game's server browser reads these tags from RustyNation.net - Classic Rust: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts0 (Group limit): The team system is disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to RustyNation.net - Classic Rust?

Connect with client.connect 74.91.119.65:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rustynation.net/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts0
Group limit The team system is disabled.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded