DWG RG-S5829Server sheetchecked 4m ago
[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 4m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC8h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [QC] WILL 2026 PVE online, and what uptime has been recorded?
[QC] WILL 2026 PVE is up at this moment. The uptime it reports puts the last restart at about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
How does [QC] WILL 2026 PVE perform, as measured?
98 server fps on average over the last 48 hours, and never under 16. Counted at its highest: 152,002 entities, buildings, deployables and the rest of the world included. 5,360 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for [QC] WILL 2026 PVE?
No region is published by [QC] WILL 2026 PVE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 75.154.161.94:28015.
What Rust version is recorded for [QC] WILL 2026 PVE?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [QC] WILL 2026 PVE. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on [QC] WILL 2026 PVE?
At the last refresh, [QC] WILL 2026 PVE recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 23:00 UTC, averaging 1 players.
What rank has been recorded for [QC] WILL 2026 PVE?
Over the last seven days, [QC] WILL 2026 PVE records #5,829 for player hours: the top 26% of all ranked servers.
Wipe data
What is recorded on [QC] WILL 2026 PVE on wipe day?
The recent wipes averaged a busiest count of 2 players. At 4 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 11.
What wipe schedule has been recorded for [QC] WILL 2026 PVE?
No next wipe can be predicted for [QC] WILL 2026 PVE: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 7 hours ago.
Settings
Which settings does [QC] WILL 2026 PVE run, and what rules?
No gather rate is stated in the name of [QC] WILL 2026 PVE. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is [QC] WILL 2026 PVE played?
Seed 753808557 and size 5,000 define the procedural map [QC] WILL 2026 PVE generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Tags
Where does [QC] WILL 2026 PVE appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [QC] WILL 2026 PVE: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On [QC] WILL 2026 PVE, what is meant by each tag?
The game's server browser reads these tags from [QC] WILL 2026 PVE: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join [QC] WILL 2026 PVE?
Connect with client.connect 75.154.161.94:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.