DWG RG-S6729Server sheetchecked 14h ago
EKARD's Private Lab
Offline 75.71.27.58:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 06:48 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is EKARD's Private Lab, and is it online now?
The current state of EKARD's Private Lab is offline, with the last sighting 14 hours ago. For the last 7 full days the record is 12 of 168 hours up, 7% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.
In which location is EKARD's Private Lab hosted?
A region is not published by EKARD's Private Lab. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 75.71.27.58:28015 is its address.
On which Rust version is EKARD's Private Lab running?
Rust network protocol 2635 and build 168909 on Windows: that is what EKARD's Private Lab runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on EKARD's Private Lab?
No response from EKARD's Private Lab; the server was last seen 14 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.
In the rankings, which position does EKARD's Private Lab hold?
Player hours over seven days place EKARD's Private Lab at #6,729, within the top 30% of ranked servers.
Wipe data
What is recorded on EKARD's Private Lab on wipe day?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for EKARD's Private Lab?
Too few wipes are on record for EKARD's Private Lab to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 17 hours ago.
Rules and settings
What settings and rules apply on EKARD's Private Lab?
The name of EKARD's Private Lab records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
On which map is EKARD's Private Lab played?
EKARD's Private Lab runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain EKARD's Private Lab?
The Rust Graphs lists that carry EKARD's Private Lab are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
On EKARD's Private Lab, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags EKARD's Private Lab publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join EKARD's Private Lab?
In Rust, press F1 and type client.connect 75.71.27.58:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.