StatusLive Servers online11,722 Players54,556 Populated3,373 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S6729Server sheetchecked 14h ago

EKARD's Private Lab

Offline 75.71.27.58:28015 checked 14h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#6,729top 30%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75100:0002:0003:0006:0007:0009:00

Hourly average and peak, UTC.

Fig. 1Players on EKARD's Private Lab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 06:48 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
460 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
27 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
46 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
209 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
78 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
92 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is EKARD's Private Lab, and is it online now?

The current state of EKARD's Private Lab is offline, with the last sighting 14 hours ago. For the last 7 full days the record is 12 of 168 hours up, 7% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.

In which location is EKARD's Private Lab hosted?

A region is not published by EKARD's Private Lab. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 75.71.27.58:28015 is its address.

On which Rust version is EKARD's Private Lab running?

Rust network protocol 2635 and build 168909 on Windows: that is what EKARD's Private Lab runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on EKARD's Private Lab?

No response from EKARD's Private Lab; the server was last seen 14 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

In the rankings, which position does EKARD's Private Lab hold?

Player hours over seven days place EKARD's Private Lab at #6,729, within the top 30% of ranked servers.

Wipe data

What is recorded on EKARD's Private Lab on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for EKARD's Private Lab?

Too few wipes are on record for EKARD's Private Lab to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 17 hours ago.

Rules and settings

What settings and rules apply on EKARD's Private Lab?

The name of EKARD's Private Lab records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is EKARD's Private Lab played?

EKARD's Private Lab runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain EKARD's Private Lab?

The Rust Graphs lists that carry EKARD's Private Lab are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On EKARD's Private Lab, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags EKARD's Private Lab publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join EKARD's Private Lab?

In Rust, press F1 and type client.connect 75.71.27.58:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded