StatusLive Servers online11,695 Players60,531 Populated3,473 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S12962Server sheetchecked 6d ago

Rust Dev Testing

Offline 76.131.4.215:28015 checked 6d ago

Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#12,962top 58%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Dev Testing
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
609 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
389 / 400
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average
38 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average
47 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average
157 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
84 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Dev Testing, and is it up?

Rust Dev Testing is offline at this moment; 6 days 13 hours ago is when it was last seen. 2 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 13 October 2026.

In which location is Rust Dev Testing hosted?

There is no region published by Rust Dev Testing. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 76.131.4.215:28015.

On which Rust version is Rust Dev Testing running?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on Rust Dev Testing. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Rust Dev Testing?

Rust Dev Testing is not responding at the latest refresh; the last record of it online is 6 days 13 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is Rust Dev Testing placed?

Over the last seven days, Rust Dev Testing records #12,962 for player hours: the top 58% of all ranked servers.

Wipe times

On Rust Dev Testing, when do wipes occur?

Too few wipes are on record for Rust Dev Testing to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 15 days 8 hours ago the current world was made.

Map and rules

What settings and rules apply on Rust Dev Testing?

No gather rate is stated in the name of Rust Dev Testing. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

What is the map for Rust Dev Testing?

Rust Dev Testing runs a procedural map, which the game generates.

Tags

Where does Rust Dev Testing appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Dev Testing are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Rust Dev Testing, what is meant by each tag?

The game's server browser reads these tags from Rust Dev Testing: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Rust Dev Testing?

Connect with client.connect 76.131.4.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded