Fig. 1Players on rustd.xyz test serverRG-S13540-01 · Sheet 1 of 10
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S13540-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S13540-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctWed 14 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S13540-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 19:01 UTC5h ago
–
–
running
0
Thu 22 Oct, 19:04 UTC7d ago
0
–
–
0
Thu 15 Oct, 19:04 UTC14d ago
0
–
7 days
0
Wed 14 Oct, 04:17 UTC15d ago
1
–
1.6 days
0
Fri 9 Oct, 19:06 UTC20d ago
0
–
4.4 days
0
Thu 8 Oct, 19:02 UTC21d ago
0
–
1 days
0
Thu 1 Oct, 19:03 UTCFW28d ago
0
–
7 days
0
Thu 1 Oct, 03:18 UTC28d ago
1
–
0.7 days
0
Thu 24 Sep, 19:02 UTC35d ago
0
–
6.3 days
0
Thu 17 Sep, 19:01 UTC42d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S13540-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for rustd.xyz test server, and is it up?
rustd.xyz test server is up at this moment. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 143 of 168 hours up, 85% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
How does rustd.xyz test server perform, as measured?
225 server fps on average over the last 48 hours, and never under 154. Counted at its highest: 4,305 entities, buildings, deployables and the rest of the world included. 722 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
3.
What location is recorded for rustd.xyz test server?
A region is not published by rustd.xyz test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 76.133.251.206:30015.
4.
What Rust version is recorded for rustd.xyz test server?
Rust network protocol 2635 and build 168909 on Linux: that is what rustd.xyz test server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
5.
How many players are plotted on rustd.xyz test server?
At the last refresh, rustd.xyz test server recorded 0 players across 5 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 21:00 UTC, averaging 1 players.
6.
Against other Rust servers, where is rustd.xyz test server placed?
Within the top 61% of all ranked servers: rustd.xyz test server at #13,540 for player hours, seven days recorded.
Schedules
7.
What is recorded on rustd.xyz test server on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
8.
On rustd.xyz test server, when do wipes occur?
rustd.xyz test server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 5 hours ago.
Map and rules
9.
What settings and rules apply on rustd.xyz test server?
The name of rustd.xyz test server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
10.
What is the map for rustd.xyz test server?
Size 1,000 with seed 1854870657: that is the procedural map rustd.xyz test server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
11.
On Rust Graphs, which lists and filters contain rustd.xyz test server?
On Rust Graphs, rustd.xyz test server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
12.
On rustd.xyz test server, what is meant by each tag?
The game's server browser reads these tags from rustd.xyz test server: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
By what method do you join rustd.xyz test server?
Connect with client.connect 76.133.251.206:30015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S13540-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust style.
mp5
Max players5 player slots.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S13540-10 · Sheet 10 of 10