StatusLive Servers online11,891 Players93,303 Populated4,061 Wiped · 3 h174 Interval5 min Date27 OCT 2026

DWG RG-S16905Server sheetchecked 28d ago

raid-lab (staging)

Offline 76.167.220.185:28015 checked 28d ago

Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#16,905top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on raid-lab (staging)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
803 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
48 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
121 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
484 / 525
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
280 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
210 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is raid-lab (staging) online, and what uptime has been recorded?

raid-lab (staging) is offline at this moment; 28 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for raid-lab (staging)?

There is no region published by raid-lab (staging). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 76.167.220.185:28015.

On which Rust version is raid-lab (staging) running?

On Windows, raid-lab (staging) runs Rust network protocol 2634 and build 166133. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for raid-lab (staging)?

The latest refresh records raid-lab (staging) as offline, last seen 28 days 13 hours ago.

Against other Rust servers, where is raid-lab (staging) placed?

Within the top 71% of all ranked servers: raid-lab (staging) at #16,905 for player hours, seven days recorded.

Schedules

On raid-lab (staging), when do wipes occur?

The record of raid-lab (staging)'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 14 hours ago.

Rules and settings

What settings and rules apply on raid-lab (staging)?

The name of raid-lab (staging) records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has raid-lab (staging) loaded?

A procedural map, generated by the game, is what raid-lab (staging) runs.

Filters

On Rust Graphs, which lists and filters contain raid-lab (staging)?

The Rust Graphs lists that carry raid-lab (staging) are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on raid-lab (staging)?

Tags published by raid-lab (staging), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166133 (Build): The game build is 166133; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to raid-lab (staging)?

Enter client.connect 76.167.220.185:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166133,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166133
Build The game build is 166133.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded