StatusLive Servers online11,849 Players73,470 Populated3,705 Wiped · 3 h219 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 2d ago

Phantom-Enigma-Testing

Offline 76.179.223.88:28027 checked 2d ago

duo moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Phantom-Enigma-Testing
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average
9 / 100
02 37 / 200
03 9 / 100
04 8 / 550
05
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average
3 / 100
06 5 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Phantom-Enigma-Testing, and is it up?

Last seen 2 days 18 hours ago; right now Phantom-Enigma-Testing is offline. 91 of 144 hours up over the last 6 full days, which is 63% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

In which location is Phantom-Enigma-Testing hosted?

A region is not published by Phantom-Enigma-Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 76.179.223.88:28027.

On which Rust version is Phantom-Enigma-Testing running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Phantom-Enigma-Testing. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Phantom-Enigma-Testing?

The latest refresh records Phantom-Enigma-Testing as offline, last seen 2 days 18 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for Phantom-Enigma-Testing?

Within the top 69% of all ranked servers: Phantom-Enigma-Testing at #15,326 for player hours, seven days recorded. #366 against other duo servers.

Wipe data

Which times and days are wipes plotted at on Phantom-Enigma-Testing?

Phantom-Enigma-Testing's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 27 days 4 hours ago the current world was made.

Map and rules

Which settings does Phantom-Enigma-Testing run, and what rules?

The name of Phantom-Enigma-Testing records no gather rate. Groups: 2 players maximum (duo). survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Phantom-Enigma-Testing played?

Seed 1337 and size 4,500 define the procedural map Phantom-Enigma-Testing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Phantom-Enigma-Testing appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Phantom-Enigma-Testing are: Duo Rust servers and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo.

On Phantom-Enigma-Testing, what is meant by each tag?

The game's server browser reads these tags from Phantom-Enigma-Testing: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptsw (Networking): This server runs on network layer 'sw'; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Phantom-Enigma-Testing?

Enter client.connect 76.179.223.88:28027 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,gmrust,cs168909,ts2,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts2
Group limit Teams hold no more than 2.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptsw
Networking This server runs on network layer 'sw'.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded