StatusLive Servers online11,832 Players64,904 Populated3,595 Wiped · 3 h135 Interval5 min Date27 OCT 2026

DWG RG-S15404Server sheetchecked 9m ago

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 9m ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Atlantis 2.0 (US-East, Testing)
Fig. 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap24 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC18d ago 0 – running 0
Mon 14 Sep, 23:46 UTC42d ago 0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average
45 / 100
02 21 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
7 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average
15 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
14 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
10 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Atlantis 2.0 (US-East, Testing), and is it online now?

Right now, Atlantis 2.0 (US-East, Testing) is recorded as online. The uptime it reports puts the last restart at about 18 days 20 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Atlantis 2.0 (US-East, Testing) stable in the figures recorded?

Average server fps over the last 48 hours is 216; the lowest was 150. Counted at its highest: 45,889 entities, buildings, deployables and the rest of the world included. 3,803 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Atlantis 2.0 (US-East, Testing) hosted?

No region tag is published by Atlantis 2.0 (US-East, Testing), but its name points to North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 76.26.69.18:28025.

On which Rust version is Atlantis 2.0 (US-East, Testing) running?

Rust network protocol 2634 and build 167231 on Linux: that is what Atlantis 2.0 (US-East, Testing) runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Atlantis 2.0 (US-East, Testing)?

Current player count on Atlantis 2.0 (US-East, Testing): 0, of 5 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Atlantis 2.0 (US-East, Testing) hold?

Within the top 69% of all ranked servers: Atlantis 2.0 (US-East, Testing) at #15,404 for player hours, seven days recorded.

Schedules

What is recorded on Atlantis 2.0 (US-East, Testing) on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

On Atlantis 2.0 (US-East, Testing), when do wipes occur?

Too few wipes are on record for Atlantis 2.0 (US-East, Testing) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 18 days 21 hours ago.

Map and rules

Which settings does Atlantis 2.0 (US-East, Testing) run, and what rules?

The name of Atlantis 2.0 (US-East, Testing) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Atlantis 2.0 (US-East, Testing) loaded?

Size 3,000 with seed 6645: that is the procedural map Atlantis 2.0 (US-East, Testing) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Atlantis 2.0 (US-East, Testing) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Atlantis 2.0 (US-East, Testing) are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Atlantis 2.0 (US-East, Testing)?

The game's server browser reads these tags from Atlantis 2.0 (US-East, Testing): gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Atlantis 2.0 (US-East, Testing)?

In Rust, press F1 and type client.connect 76.26.69.18:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded