StatusLive Servers online11,668 Players44,124 Populated3,047 Wiped · 3 h99 Interval5 min Date28 OCT 2026

DWG RG-S5167Server sheetchecked 4h ago

Tinmans Server

Offline 76.37.92.54:28015 checked 4h ago

Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#5,167top 23%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75111:0019:0023:0012:0016:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Tinmans Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:05 UTC4d ago 1 – running 1
Mon 12 Oct, 15:03 UTC15d ago 1 – 10.8 days 1
Sun 11 Oct, 22:51 UTC16d ago 1 – 0.7 days 0
Thu 24 Sep, 17:07 UTC33d ago 1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
280 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Tinmans Server, and is it up?

Last seen 4 hours ago; right now Tinmans Server is offline. For the last 7 full days the record is 55 of 168 hours up, 33% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

What location is recorded for Tinmans Server?

A region is not published by Tinmans Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 76.37.92.54:28015.

What Rust version is recorded for Tinmans Server?

On Windows, Tinmans Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Tinmans Server?

The latest refresh records Tinmans Server as offline, last seen 4 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

In the rankings, which position does Tinmans Server hold?

Within the top 23% of all ranked servers: Tinmans Server at #5,167 for player hours, seven days recorded.

Wipe times

On Tinmans Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Tinmans Server?

There is no next wipe to predict at Tinmans Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 4 days 11 hours ago.

Rules and settings

Which rules and settings are recorded for Tinmans Server?

Gather rate for Tinmans Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Tinmans Server?

A procedural map, generated by the game, is what Tinmans Server runs.

Tags

Where does Tinmans Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Tinmans Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Tinmans Server?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Tinmans Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Tinmans Server?

Connect with client.connect 76.37.92.54:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded