StatusLive Servers online11,643 Players37,948 Populated2,905 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S13624Server sheetchecked 19d ago

Development Server

Offline 77.147.171.233:28015 checked 19d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,624top 62%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
236 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
30 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
117 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Development Server, and is it up?

The current state of Development Server is offline, with the last sighting 19 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

In which location is Development Server hosted?

No region is published by Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 77.147.171.233:28015.

What Rust version is recorded for Development Server?

On Windows, Development Server runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Development Server?

No response from Development Server; the server was last seen 19 days 6 hours ago.

Against other Rust servers, where is Development Server placed?

Within the top 62% of all ranked servers: Development Server at #13,624 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Development Server?

Too few wipes are on record for Development Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 19 days 8 hours ago.

Settings

Which rules and settings are recorded for Development Server?

The name of Development Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Development Server?

A procedural map, generated by the game, is what Development Server runs.

Filters

On Rust Graphs, which lists and filters contain Development Server?

The Rust Graphs lists that carry Development Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Development Server, what is meant by each tag?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167231 (Build): 167231 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Development Server?

In Rust, press F1 and type client.connect 77.147.171.233:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167231
Build 167231 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded