StatusLive Servers online11,600 Players34,753 Populated2,904 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S8273Server sheetchecked 5h ago

Dev Server

Offline 77.169.229.66:28015 checked 5h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#8,273top 37%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held60%else halves by day 2.5

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC3d ago 1 – running 0
Sun 18 Oct, 10:41 UTC9d ago 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC13d ago 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC16d ago 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC23d ago 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW26d ago 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC31d ago 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC33d ago 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC42d ago 1 – 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
257 / 275
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
21 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
17 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
157 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
69 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
38 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Dev Server, and is it online now?

Last seen 5 hours ago; right now Dev Server is offline. For the last 7 full days the record is 13 of 168 hours up, 8% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Dev Server?

A region is not published by Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 77.169.229.66:28015.

On which Rust version is Dev Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Dev Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Dev Server?

The latest refresh records Dev Server as offline, last seen 5 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 01:00 UTC, averaging 1 players.

What rank has been recorded for Dev Server?

Over the last seven days, Dev Server records #8,273 for player hours: the top 37% of all ranked servers.

Wipe data

On Dev Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 60% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.

On Dev Server, when do wipes occur?

Dev Server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 3 days 17 hours ago.

Map and rules

Which settings does Dev Server run, and what rules?

The name of Dev Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Dev Server played?

A procedural map, generated by the game, is what Dev Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain Dev Server?

On Rust Graphs, Dev Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Dev Server?

The game's server browser reads these tags from Dev Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Dev Server?

Enter client.connect 77.169.229.66:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded