StatusLive Servers online11,688 Players56,552 Populated3,390 Wiped · 3 h97 Interval5 min Date28 OCT 2026

DWG RG-S15033Server sheetchecked 23d ago

RUST: DEADLINE

Offline 77.52.17.52:28015 checked 23d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,033top 66%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RUST: DEADLINE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
544 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
361 / 400
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
36 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
44 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
157 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
77 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RUST: DEADLINE online, and what uptime has been recorded?

The current state of RUST: DEADLINE is offline, with the last sighting 23 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

What location is recorded for RUST: DEADLINE?

A region is not published by RUST: DEADLINE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 77.52.17.52:28015 is its address.

What Rust version is recorded for RUST: DEADLINE?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on RUST: DEADLINE. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for RUST: DEADLINE?

RUST: DEADLINE is not responding at the latest refresh; the last record of it online is 23 days 21 hours ago.

In the rankings, which position does RUST: DEADLINE hold?

Within the top 66% of all ranked servers: RUST: DEADLINE at #15,033 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on RUST: DEADLINE?

The record of RUST: DEADLINE's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 23 hours ago.

Map and rules

What settings and rules apply on RUST: DEADLINE?

The name of RUST: DEADLINE records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has RUST: DEADLINE loaded?

RUST: DEADLINE runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain RUST: DEADLINE?

The Rust Graphs lists that carry RUST: DEADLINE are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RUST: DEADLINE?

Tags published by RUST: DEADLINE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join RUST: DEADLINE?

Connect with client.connect 77.52.17.52:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded