StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15416Server sheetchecked 43d ago

FaceRust

Offline EU 77.66.184.210:28015 checked 43d ago

weekly wipes
Connect
Players now 0/ 52 0% full
7-day average0peak –
Rank#15,416#2517 in EU
Last wipe43d agoweekly schedule
Next wipe5d 7hTue 3 Nov, 13:48 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on FaceRust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 13:48 UTC, in 5d 7h. Its weekly schedule tag · low confidence

usual gap1 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 5d 7hTue 3 Nov, 13:48 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 12d 7hTue 10 Nov, 13:48 UTC
  4. 19d 7hTue 17 Nov, 13:48 UTC
  5. 26d 7hTue 24 Nov, 13:48 UTC
  6. 33d 7hTue 1 Dec, 13:48 UTC
  7. 35d 12hThu 3 Dec, 19:00 UTCFW
  8. 40d 7hTue 8 Dec, 13:48 UTC

The first 48 hours of its last wipes

Tue 15 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 13:48 UTC43d ago 0 – running 0
Mon 14 Sep, 14:29 UTC44d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for FaceRust, and is it up?

The current state of FaceRust is offline, with the last sighting 43 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is FaceRust hosted?

With its EU tag, FaceRust lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 77.66.184.210:28015 is its address.

What Rust version is recorded for FaceRust?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on FaceRust. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on FaceRust?

No response from FaceRust; the server was last seen 43 days 16 hours ago.

Against other Rust servers, where is FaceRust placed?

Across seven days, player hours give FaceRust #15,416 globally and #2,517 in Europe, a top – position among ranked servers.

Wipe data

What is recorded on FaceRust on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on FaceRust?

Its tag is followed for the prediction: too few of FaceRust's wipes are on record to confirm the schedule. It is due to wipe next on Tuesday 3 November at 13:48 UTC. The current world has been in use since 43 days 16 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for FaceRust?

No gather rate is stated in the name of FaceRust. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has FaceRust loaded?

FaceRust runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain FaceRust?

These Rust Graphs lists include FaceRust: Europe servers, plotted and Rust community servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly.

On FaceRust, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp52 (Max players): Slots: 52; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; EU (Europe): The browser's listing places it under Europe are the tags FaceRust publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join FaceRust?

Enter client.connect 77.66.184.210:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp52,ptrak,$r?,v2633,^w,EU,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp52
Max players Slots: 52.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Every week it wipes.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded