DWG RG-S7457Server sheetchecked 1d ago
Koeke's Gameserver
Offline EU 78.24.120.14:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:00 UTC23d ago | 3 | – | running | 1 |
| Sun 4 Oct, 10:08 UTC25d ago | 2 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Koeke's Gameserver, and is it up?
The current state of Koeke's Gameserver is offline, with the last sighting 26 hours ago. About 15 hours ago is when it last restarted, measured from the uptime it reports. 115 of 168 hours up over the last 7 full days, which is 68% of the time. On 4 October 2026 is when Rust Graphs first saw it.
Is Koeke's Gameserver stable in the figures recorded?
131 server fps on average over the last 48 hours, and never under 101. Counted at its highest: 50,827 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,620 MB. Players feel low fps and a climbing entity count as lag.
In which location is Koeke's Gameserver hosted?
The EU tag is how Koeke's Gameserver lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 78.24.120.14:28015.
What Rust version is recorded for Koeke's Gameserver?
Rust network protocol 2635 and build 168909 on Linux: that is what Koeke's Gameserver runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for Koeke's Gameserver?
No response from Koeke's Gameserver; the server was last seen 26 hours ago. The seven-day mean is 0 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 0 players.
Against other Rust servers, where is Koeke's Gameserver placed?
Koeke's Gameserver also measures #2,029 in Europe on the same seven-day player-hour count, at #7,457 globally and in the top 33% of ranked servers.
Wipe times
On Koeke's Gameserver, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 23 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Koeke's Gameserver?
Too few wipes are on record for Koeke's Gameserver to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 23 days 20 hours ago.
Map and rules
What settings and rules apply on Koeke's Gameserver?
The name of Koeke's Gameserver records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Koeke's Gameserver loaded?
Seed 1998348663 and size 3,000 define the procedural map Koeke's Gameserver generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Koeke's Gameserver appear among the Rust Graphs lists and filters?
On Rust Graphs, Koeke's Gameserver is placed in these lists: Europe servers, plotted and Rust community servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Koeke's Gameserver, what is meant by each tag?
The game's server browser reads these tags from Koeke's Gameserver: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Koeke's Gameserver joined?
Enter client.connect 78.24.120.14:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://www.kleemans.org/ is its website.
Server tags
Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
