StatusLive Servers online11,647 Players39,332 Populated2,956 Wiped · 3 h71 Interval5 min Date28 OCT 2026

DWG RG-S4458Server sheetchecked 8m ago

CRYMAP_TEST

Online 78.24.41.96:28025 checked 8m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 20 0% full
7-day average1peak 5
Rank#4,458top 20%
Last wipe4h agobiweekly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123403:0012:0021:0007:0016:0001:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on CRYMAP_TEST
Fig. 2

Server performance

Server fpsWipe
05010015020003:0012:0021:0007:0016:0001:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap3.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 8d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hTue 10 Nov, 22:55 UTC
  3. 27d 19hTue 24 Nov, 22:55 UTC
  4. 36d 16hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC4h ago – – running 3
Sun 18 Oct, 12:14 UTC9d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC13d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC19d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC21d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC24d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW26d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC27d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC39d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC43d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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1 / 100
02 50 / 999
03 168 / 999
04 57 / 150
05
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
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06
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for CRYMAP_TEST, and is it up?

At this moment CRYMAP_TEST is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. 126 of 168 hours up over the last 7 full days, which is 75% of the time. First seen by Rust Graphs on 13 September 2026.

How does CRYMAP_TEST perform, as measured?

The last 48 hours give an average of 193 server fps and a floor of 183. Counted at its highest: 30,648 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,515 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for CRYMAP_TEST?

There is no region published by CRYMAP_TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 78.24.41.96:28025.

On which Rust version is CRYMAP_TEST running?

Rust network protocol 2635 and build 168909 on Linux: that is what CRYMAP_TEST runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on CRYMAP_TEST?

0 of 20 slots on CRYMAP_TEST are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 5. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 3 players.

In the rankings, which position does CRYMAP_TEST hold?

Within the top 20% of all ranked servers: CRYMAP_TEST at #4,458 for player hours, seven days recorded.

Schedules

On CRYMAP_TEST, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 25 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 3.

On CRYMAP_TEST, when do wipes occur?

The prediction follows its tag, because too few wipes of CRYMAP_TEST are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 4 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which rules and settings are recorded for CRYMAP_TEST?

Gather rate for CRYMAP_TEST: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is CRYMAP_TEST played?

Size 2,500 with seed 1337: that is the procedural map CRYMAP_TEST runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain CRYMAP_TEST?

The Rust Graphs lists that carry CRYMAP_TEST are: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

On CRYMAP_TEST, what is meant by each tag?

The game's server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^c (Creative): Build what you like without gathering, in sandbox mode; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is CRYMAP_TEST joined?

In Rust, press F1 and type client.connect 78.24.41.96:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded