StatusLive Servers online11,748 Players75,412 Populated3,731 Wiped · 3 h138 Interval5 min Date28 OCT 2026

DWG RG-S2241Server sheetchecked 11m ago

Classic|No mods[Viking]

Online 78.29.14.210:28015 checked 11m ago

biweekly wipes vanillaoxide
Connect
Players now 4/ 100 4% full
7-day average2peak 11
Rank#2,241top 10%
Last wipe5d agobiweekly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51014:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Classic|No mods[Viking]
Fig. 2

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak7players, last three wipes
crowd held33%else halves by day 8.5

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 8d 16hFri 6 Nov, 06:25 UTC
  3. 22d 16hFri 20 Nov, 06:25 UTC
  4. 36d 5hThu 3 Dec, 19:00 UTCFW
  5. 36d 16hFri 4 Dec, 06:25 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:25 UTC5d ago 7 – running 0
Thu 15 Oct, 23:09 UTC12d ago 7 held half 7.3 days 0
Thu 1 Oct, 23:18 UTC FW26d ago 8 halved by day 11 14 days 0
Thu 17 Sep, 23:15 UTC40d ago 5 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is Classic|No mods[Viking] online, and what uptime has been recorded?

Right now, Classic|No mods[Viking] is recorded as online. Counted from its reported uptime, the last restart was about 12 hours ago. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. First seen by Rust Graphs on 13 September 2026.

Is Classic|No mods[Viking] stable in the figures recorded?

The last 48 hours give an average of 81 server fps and a floor of 10. Counted at its highest: 122,498 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,601 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Classic|No mods[Viking]?

A region is not published by Classic|No mods[Viking]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 78.29.14.210:28015 is its address.

On which Rust version is Classic|No mods[Viking] running?

On Linux, Classic|No mods[Viking] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Classic|No mods[Viking]?

4 of 100 slots on Classic|No mods[Viking] are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 11. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 8 players.

What rank has been recorded for Classic|No mods[Viking]?

Over the last seven days, Classic|No mods[Viking] records #2,241 for player hours: the top 10% of all ranked servers.

Wipe data

On Classic|No mods[Viking], what does the data show for wipe day?

The recent wipes averaged a busiest count of 7 players. At 28 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the other cases the crowd was below half by day 8.5.

Which times and days are wipes plotted at on Classic|No mods[Viking]?

Too few of Classic|No mods[Viking]'s wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 5 days 7 hours ago. The tags state a wipe schedule at two-week intervals.

Settings

Which settings does Classic|No mods[Viking] run, and what rules?

No gather rate is stated in the name of Classic|No mods[Viking]. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Oxide plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is Classic|No mods[Viking] played?

Classic|No mods[Viking] runs a procedural map of size 4,500 with seed 1317874501, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Classic|No mods[Viking] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Classic|No mods[Viking] are: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Which meaning is attached to each tag on Classic|No mods[Viking]?

Tags published by Classic|No mods[Viking], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Classic|No mods[Viking]?

In Rust, press F1 and type client.connect 78.29.14.210:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://m.vk.com/rust_vikings is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded