StatusLive Servers online11,681 Players55,814 Populated3,378 Wiped · 3 h99 Interval5 min Date28 OCT 2026

DWG RG-S15140Server sheetchecked 12d ago

[VSFF]SagullCove

Offline 78.71.217.65:28019 checked 12d ago

moddedoxidepve
Connect
Players now 0/ 32 0% full
7-day average0peak –
Rank#15,140top 70%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [VSFF]SagullCove
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctThu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:30 UTC14d ago 0 – running 0
Thu 17 Sep, 21:19 UTC40d ago 1 halved by day 2 25.5 days 0
Thu 17 Sep, 13:45 UTC40d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [VSFF]SagullCove online, and what uptime has been recorded?

The current state of [VSFF]SagullCove is offline, with the last sighting 12 days 3 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for [VSFF]SagullCove?

There is no region published by [VSFF]SagullCove. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 78.71.217.65:28019.

On which Rust version is [VSFF]SagullCove running?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on [VSFF]SagullCove. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [VSFF]SagullCove?

No response from [VSFF]SagullCove; the server was last seen 12 days 3 hours ago.

What rank has been recorded for [VSFF]SagullCove?

Over the last seven days, [VSFF]SagullCove records #15,140 for player hours: the top 70% of all ranked servers.

Wipe data

On [VSFF]SagullCove, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [VSFF]SagullCove?

There is no next wipe to predict at [VSFF]SagullCove, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 14 days 23 hours ago the current world was made.

Rules and settings

What settings and rules apply on [VSFF]SagullCove?

The name of [VSFF]SagullCove records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [VSFF]SagullCove loaded?

[VSFF]SagullCove runs a procedural map of size 5,000 with seed 186098361, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [VSFF]SagullCove?

On Rust Graphs, [VSFF]SagullCove is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on [VSFF]SagullCove?

gmrust (Game mode): Standard survival, as Rust plays; mp32 (Max players): Slots: 32; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [VSFF]SagullCove publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to [VSFF]SagullCove?

Enter client.connect 78.71.217.65:28019 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp32
Max players Slots: 32.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded