StatusLive Servers online11,747 Players58,097 Populated3,441 Wiped · 3 h135 Interval5 min Date27 OCT 2026

DWG RG-S15980Server sheetchecked 22d ago

nameserver

Offline 79.111.227.252:28015 checked 22d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,980top 71%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep1 Oct5 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:23 UTC22d ago 0 – running 0
Sun 4 Oct, 05:25 UTC23d ago 0 – 1.2 days 0
Sat 3 Oct, 11:14 UTC24d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is nameserver, and is it online now?

Last seen 22 days 11 hours ago; right now nameserver is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.

What location is recorded for nameserver?

There is no region published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 79.111.227.252:28015.

On which Rust version is nameserver running?

On Windows, nameserver runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 22 days 11 hours ago.

What rank has been recorded for nameserver?

Over the last seven days, nameserver records #15,980 for player hours: the top 71% of all ranked servers.

Schedules

What happens on nameserver on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for nameserver?

There is no next wipe to predict at nameserver, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 12 hours ago.

Map and rules

Which rules and settings are recorded for nameserver?

The name of nameserver records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is nameserver played?

A procedural map, generated by the game, is what nameserver runs.

Tags

Where does nameserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry nameserver are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags nameserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to nameserver?

In Rust, press F1 and type client.connect 79.111.227.252:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded