DWG RG-S13093Server sheetchecked 7d ago
RustRearm workbench capture
Offline 79.127.134.103:28115 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:28 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is RustRearm workbench capture, and is it online now?
RustRearm workbench capture is offline at this moment; 7 days 3 hours ago is when it was last seen. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
What location is recorded for RustRearm workbench capture?
No region is published by RustRearm workbench capture. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 79.127.134.103:28115.
On which Rust version is RustRearm workbench capture running?
Rust network protocol 2635 and build 168837 on Windows: that is what RustRearm workbench capture runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on RustRearm workbench capture?
RustRearm workbench capture is not responding at the latest refresh; the last record of it online is 7 days 3 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
What rank has been recorded for RustRearm workbench capture?
Over the last seven days, RustRearm workbench capture records #13,093 for player hours: the top 59% of all ranked servers.
Wipe data
What is recorded on RustRearm workbench capture on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 14 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on RustRearm workbench capture?
Too few wipes are on record for RustRearm workbench capture to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 18 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for RustRearm workbench capture?
No gather rate is stated in the name of RustRearm workbench capture. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.
On which map is RustRearm workbench capture played?
RustRearm workbench capture runs a procedural map, which the game generates.
Filters
Where does RustRearm workbench capture appear among the Rust Graphs lists and filters?
On Rust Graphs, RustRearm workbench capture is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on RustRearm workbench capture?
The game's server browser reads these tags from RustRearm workbench capture: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168837 (Build): 168837 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join RustRearm workbench capture?
Enter client.connect 79.127.134.103:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs168837,ts8
Game
gmrust
mp2
ts8
v2635
cs168837
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.