DWG RG-S12868Server sheetchecked 14d ago
RustRearm isolated staging capture
Offline 79.127.169.15:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:27 UTC14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RustRearm isolated staging capture, and is it up?
Last seen 14 days 6 hours ago; right now RustRearm isolated staging capture is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 15 October 2026.
What location is recorded for RustRearm isolated staging capture?
No region is published by RustRearm isolated staging capture. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 79.127.169.15:28115 is its address.
What Rust version is recorded for RustRearm isolated staging capture?
The platform is Windows and the version is Rust network protocol 2635 and build 168079 on RustRearm isolated staging capture. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on RustRearm isolated staging capture?
No response from RustRearm isolated staging capture; the server was last seen 14 days 6 hours ago.
In the rankings, which position does RustRearm isolated staging capture hold?
Player hours over seven days place RustRearm isolated staging capture at #12,868, within the top 60% of ranked servers.
Wipe data
On RustRearm isolated staging capture, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for RustRearm isolated staging capture?
RustRearm isolated staging capture's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 8 hours ago.
Rules and settings
What settings and rules apply on RustRearm isolated staging capture?
No gather rate is stated in the name of RustRearm isolated staging capture. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has RustRearm isolated staging capture loaded?
RustRearm isolated staging capture runs a procedural map, which the game generates.
Tags
Where does RustRearm isolated staging capture appear among the Rust Graphs lists and filters?
On Rust Graphs, RustRearm isolated staging capture is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on RustRearm isolated staging capture?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168079 (Build): 168079 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags RustRearm isolated staging capture publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join RustRearm isolated staging capture?
In Rust, press F1 and type client.connect 79.127.169.15:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168079,ts8
Game
gmrust
mp1
ts8
v2635
cs168079
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.