DWG RG-S15885Server sheetchecked 21d ago
replays
Offline 79.165.151.88:28082 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is replays, and is it online now?
The current state of replays is offline, with the last sighting 21 days 1 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 8 October 2026.
What location is recorded for replays?
No region is published by replays. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 79.165.151.88:28082.
What Rust version is recorded for replays?
On Windows, replays runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on replays?
The latest refresh records replays as offline, last seen 21 days 1 hours ago.
Against other Rust servers, where is replays placed?
Within the top 72% of all ranked servers: replays at #15,885 for player hours, seven days recorded.
Wipe data
On replays, when do wipes occur?
The record of replays's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 21 days 1 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for replays?
Gather rate for replays: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is replays played?
replays runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain replays?
On Rust Graphs, replays is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on replays?
The game's server browser reads these tags from replays: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): 167058 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join replays?
Connect with client.connect 79.165.151.88:28082: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp1
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.