StatusLive Servers online11,847 Players98,341 Populated3,870 Wiped · 3 h535 Interval5 min Date29 OCT 2026

DWG RG-S15977Server sheetchecked 24d ago

Name of Server as Shown on the Client Server List

Offline 79.177.137.143:28015 checked 24d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,977top 71%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
259 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
332 / 350
03
eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average
480 / 8
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
825 / 1000
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
47 / 100
06
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
900 / 950
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Name of Server as Shown on the Client Server List online, and what uptime has been recorded?

Name of Server as Shown on the Client Server List is offline at this moment; 24 days 19 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 4 October 2026 is when Rust Graphs first saw it.

What location is recorded for Name of Server as Shown on the Client Server List?

No region is published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.177.137.143:28015.

On which Rust version is Name of Server as Shown on the Client Server List running?

Rust network protocol 2634 and build 166586 on Windows: that is what Name of Server as Shown on the Client Server List runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Name of Server as Shown on the Client Server List?

No response from Name of Server as Shown on the Client Server List; the server was last seen 24 days 19 hours ago.

In the rankings, which position does Name of Server as Shown on the Client Server List hold?

Over the last seven days, Name of Server as Shown on the Client Server List records #15,977 for player hours: the top 71% of all ranked servers.

Wipe data

On Name of Server as Shown on the Client Server List, when do wipes occur?

Name of Server as Shown on the Client Server List's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 13 hours ago the current world was made.

Settings

Which settings does Name of Server as Shown on the Client Server List run, and what rules?

The name of Name of Server as Shown on the Client Server List records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

On which map is Name of Server as Shown on the Client Server List played?

A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.

Lists and filters

On Rust Graphs, which lists and filters contain Name of Server as Shown on the Client Server List?

These Rust Graphs lists include Name of Server as Shown on the Client Server List: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Name of Server as Shown on the Client Server List?

The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Name of Server as Shown on the Client Server List joined?

In Rust, press F1 and type client.connect 79.177.137.143:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded