StatusLive Servers online11,721 Players48,587 Populated3,224 Wiped · 3 h110 Interval5 min Date29 OCT 2026

DWG RG-S15464Server sheetchecked 43d ago

Local Test Server

Offline 79.186.61.92:28015 checked 43d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,464no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
250 / 275
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
35 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Local Test Server online, and what uptime has been recorded?

The current state of Local Test Server is offline, with the last sighting 43 days 3 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Local Test Server hosted?

No region is published by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.186.61.92:28015.

On which Rust version is Local Test Server running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Local Test Server. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Local Test Server?

No response from Local Test Server; the server was last seen 43 days 3 hours ago.

Against other Rust servers, where is Local Test Server placed?

Player hours over seven days place Local Test Server at #15,464, within the top – of ranked servers.

Schedules

What wipe schedule has been recorded for Local Test Server?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 45 days 11 hours ago.

Settings

What settings and rules apply on Local Test Server?

No gather rate is stated in the name of Local Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map has Local Test Server loaded?

A procedural map, generated by the game, is what Local Test Server runs.

Tags

Where does Local Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Test Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Test Server, what is meant by each tag?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Local Test Server?

Connect with client.connect 79.186.61.92:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded