StatusLive Servers online11,694 Players49,675 Populated3,031 Wiped · 3 h104 Interval5 min Date30 OCT 2026

DWG RG-S16008Server sheetchecked 23d ago

outpost-bridge-test

Offline 80.123.69.14:28225 checked 23d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,008top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on outpost-bridge-test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 18:36 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is outpost-bridge-test, and is it online now?

Last seen 23 days 7 hours ago; right now outpost-bridge-test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 6 October 2026.

In which location is outpost-bridge-test hosted?

No region is published by outpost-bridge-test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 80.123.69.14:28225.

What Rust version is recorded for outpost-bridge-test?

On Windows, outpost-bridge-test runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on outpost-bridge-test?

No response from outpost-bridge-test; the server was last seen 23 days 7 hours ago.

Against other Rust servers, where is outpost-bridge-test placed?

Player hours over seven days place outpost-bridge-test at #16,008, within the top 72% of ranked servers.

Wipe times

What happens on outpost-bridge-test on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on outpost-bridge-test?

The record of outpost-bridge-test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 7 hours ago.

Rules and settings

Which rules and settings are recorded for outpost-bridge-test?

The name of outpost-bridge-test records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

What is the map for outpost-bridge-test?

A procedural map, generated by the game, is what outpost-bridge-test runs.

Lists and filters

Where does outpost-bridge-test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry outpost-bridge-test are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On outpost-bridge-test, what is meant by each tag?

The game's server browser reads these tags from outpost-bridge-test: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is outpost-bridge-test joined?

Enter client.connect 80.123.69.14:28225 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded