StatusLive Servers online11,802 Players77,039 Populated3,777 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S15143Server sheetchecked 44d ago

Realistic RUST

Offline EU 80.187.115.111:28015 checked 44d ago

moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,143#2503 in EU
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Realistic RUST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Realistic RUST, and is it online now?

The current state of Realistic RUST is offline, with the last sighting 44 days 21 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Realistic RUST?

With its EU tag, Realistic RUST lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 80.187.115.111:28015.

What Rust version is recorded for Realistic RUST?

Rust network protocol 2633 and build 163794 on Windows: that is what Realistic RUST runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Realistic RUST?

Realistic RUST is not responding at the latest refresh; the last record of it online is 44 days 21 hours ago.

What rank has been recorded for Realistic RUST?

Across seven days, player hours give Realistic RUST #15,143 globally and #2,503 in Europe, a top – position among ranked servers.

Wipe data

On Realistic RUST, when do wipes occur?

Realistic RUST's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 54 days 7 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Realistic RUST?

Gather rate for Realistic RUST: not stated in the name. Eight players per group: the default for the game. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Filters

Where does Realistic RUST appear among the Rust Graphs lists and filters?

On Rust Graphs, Realistic RUST is placed in these lists: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

On Realistic RUST, what is meant by each tag?

Tags published by Realistic RUST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^k (Build server): Here you can design and practise bases; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Realistic RUST?

Enter client.connect 80.187.115.111:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^k
Build server Here you can design and practise bases.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded