StatusLive Servers online11,808 Players76,491 Populated3,745 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S15159Server sheetchecked 11d ago

nameserver

Offline 80.95.45.174:28015 checked 11d ago

Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,159top 70%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct7 Oct12 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctSun 4 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:45 UTC12d ago 0 – running 0
Sun 4 Oct, 09:19 UTC24d ago 0 – 12.5 days 0
Sat 3 Oct, 09:05 UTC25d ago 0 – 1 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 0 – 1.6 days 0
Mon 28 Sep, 20:08 UTC30d ago 1 held half 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
581 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
366 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
46 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
44 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
127 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
144 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 11 days 3 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 28 September 2026 is when Rust Graphs first saw it.

What location is recorded for nameserver?

A region is not published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 80.95.45.174:28015 is its address.

What Rust version is recorded for nameserver?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on nameserver. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on nameserver?

No response from nameserver; the server was last seen 11 days 3 hours ago.

Against other Rust servers, where is nameserver placed?

Player hours over seven days place nameserver at #15,159, within the top 70% of ranked servers.

Wipe data

What happens on nameserver on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on nameserver?

nameserver wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days 23 hours ago.

Map and rules

Which rules and settings are recorded for nameserver?

The name of nameserver records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is nameserver played?

A procedural map, generated by the game, is what nameserver runs.

Tags

On Rust Graphs, which lists and filters contain nameserver?

These Rust Graphs lists include nameserver: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on nameserver?

Tags published by nameserver, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to nameserver?

Enter client.connect 80.95.45.174:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded