StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S15327Server sheetchecked 12m ago

JonDoughandfriends

Online 81.0.246.242:28315 checked 12m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on JonDoughandfriends
Fig. 2

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 0 – running 0
Mon 14 Sep, 10:23 UTC45d ago 1 halved by day 1 17.3 days 0
Mon 14 Sep, 01:19 UTC45d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is JonDoughandfriends online, and what uptime has been recorded?

Right now, JonDoughandfriends is recorded as online. About 6 days 20 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is JonDoughandfriends stable in the figures recorded?

56 server fps on average over the last 48 hours, and never under 28. Counted at its highest: 146,395 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,563 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for JonDoughandfriends?

No region is published by JonDoughandfriends. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 81.0.246.242:28315 is its address.

On which Rust version is JonDoughandfriends running?

On Windows, JonDoughandfriends runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on JonDoughandfriends?

At the last refresh, JonDoughandfriends recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for JonDoughandfriends?

Over the last seven days, JonDoughandfriends records #15,327 for player hours: the top 69% of all ranked servers.

Schedules

On JonDoughandfriends, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

On JonDoughandfriends, when do wipes occur?

No next wipe can be predicted for JonDoughandfriends: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 23 hours ago.

Settings

Which settings does JonDoughandfriends run, and what rules?

Gather rate for JonDoughandfriends: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for JonDoughandfriends?

JonDoughandfriends runs a procedural map of size 5,000 with seed 2147483647, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain JonDoughandfriends?

On Rust Graphs, JonDoughandfriends is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on JonDoughandfriends?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags JonDoughandfriends publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to JonDoughandfriends?

Connect with client.connect 81.0.246.242:28315: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded