StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S12276Server sheetchecked 9m ago

Happy Happy Halloween

Online 81.0.246.242:28515 checked 9m ago

monthly wipes vanillamoddedoxidepremium
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,276top 55%
Last wipe6d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Happy Happy Halloween
Fig. 2

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Happy Happy Halloween, and is it up?

At this moment Happy Happy Halloween is online. Counted from its reported uptime, the last restart was about 6 days 15 hours ago. 143 of 144 hours up over the last 6 full days, which is 99% of the time. First seen by Rust Graphs on 22 October 2026.

How does Happy Happy Halloween perform, as measured?

59 server fps on average over the last 48 hours, and never under 45. Counted at its highest: 16,852 entities, buildings, deployables and the rest of the world included. 1,763 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Happy Happy Halloween?

No region is published by Happy Happy Halloween. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 81.0.246.242:28515.

What Rust version is recorded for Happy Happy Halloween?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Happy Happy Halloween. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Happy Happy Halloween?

0 of 50 slots on Happy Happy Halloween are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is Happy Happy Halloween placed?

Within the top 55% of all ranked servers: Happy Happy Halloween at #12,276 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Happy Happy Halloween?

The estimate of Happy Happy Halloween's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 6 days 18 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does Happy Happy Halloween run, and what rules?

Gather rate for Happy Happy Halloween: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

Which map has Happy Happy Halloween loaded?

Seed 2147483647 and size 2,000 define the procedural map Happy Happy Halloween generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Happy Happy Halloween?

On Rust Graphs, Happy Happy Halloween is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Which meaning is attached to each tag on Happy Happy Halloween?

The game's server browser reads these tags from Happy Happy Halloween: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Happy Happy Halloween joined?

Connect with client.connect 81.0.246.242:28515: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded