DWG RG-S13048Server sheetchecked 5d ago
private server test
Offline 81.0.246.242:28615 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is private server test online, and what uptime has been recorded?
The current state of private server test is offline, with the last sighting 5 days 1 hours ago. 0 of 120 hours up over the last 5 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
What location is recorded for private server test?
A region is not published by private server test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 81.0.246.242:28615 is its address.
On which Rust version is private server test running?
On Windows, private server test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on private server test?
private server test is not responding at the latest refresh; the last record of it online is 5 days 1 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is private server test placed?
Over the last seven days, private server test records #13,048 for player hours: the top 59% of all ranked servers.
Schedules
Which times and days are wipes plotted at on private server test?
Too few wipes are on record for private server test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 1 hours ago the current world was made.
Settings
Which rules and settings are recorded for private server test?
No gather rate is stated in the name of private server test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. The server admits players with Rust's premium status only. VAC is on: that is Valve's anti-cheat.
What is the map for private server test?
A procedural map, generated by the game, is what private server test runs.
Filters
On Rust Graphs, which lists and filters contain private server test?
These Rust Graphs lists include private server test: Rust community servers, plotted and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on private server test?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^q (Premium): The server admits players with Rust's premium status only are the tags private server test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join private server test?
Connect with client.connect 81.0.246.242:28615: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. The server admits players with Rust's premium status only.
Server tags
Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.