StatusLive Servers online11,699 Players40,133 Populated2,984 Wiped · 3 h93 Interval5 min Date29 OCT 2026

DWG RG-S14612Server sheetchecked 4d ago

private server test vanilla +

Offline 81.0.249.65:28515 checked 4d ago

weekly wipes vanillapremium
Connect
Players now 1/ 50 2% full
7-day average0peak 1
Rank#14,612top 66%
Last wipe4d agoweekly schedule
Next wipe2d 20hSat 31 Oct, 22:01 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on private server test vanilla +
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct20 Oct26 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 22:01 UTC, in 2d 20h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 20hSat 31 Oct, 22:01 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 9d 20hSat 7 Nov, 22:01 UTC
  4. 16d 20hSat 14 Nov, 22:01 UTC
  5. 23d 20hSat 21 Nov, 22:01 UTC
  6. 30d 20hSat 28 Nov, 22:01 UTC
  7. 35d 16hThu 3 Dec, 19:00 UTCFW
  8. 37d 20hSat 5 Dec, 22:01 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:01 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
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04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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05
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
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06
Rustafied.com - EU MainEU · groups of 16+ · weekly · 234 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for private server test vanilla +, and is it up?

The current state of private server test vanilla + is offline, with the last sighting 4 days 3 hours ago. 1 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 10 October 2026.

In which location is private server test vanilla + hosted?

No region is published by private server test vanilla +. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 81.0.249.65:28515 is its address.

On which Rust version is private server test vanilla + running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on private server test vanilla +. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on private server test vanilla +?

The latest refresh records private server test vanilla + as offline, last seen 4 days 3 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does private server test vanilla + hold?

Within the top 66% of all ranked servers: private server test vanilla + at #14,612 for player hours, seven days recorded.

Schedules

What happens on private server test vanilla + on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

On private server test vanilla +, when do wipes occur?

Too few of private server test vanilla +'s wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Saturday 31 October at 22:01 UTC is the date its next wipe is due. The world it runs now was made 4 days 3 hours ago. The tags state a weekly wipe schedule.

Settings

Which settings does private server test vanilla + run, and what rules?

Gather rate for private server test vanilla +: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Rust's premium status is required to join. VAC is on: that is Valve's anti-cheat.

Which map has private server test vanilla + loaded?

private server test vanilla + runs a procedural map of size 1,000 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain private server test vanilla +?

The Rust Graphs lists that carry private server test vanilla + are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on private server test vanilla +?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^q (Premium): Rust's premium status is required to join are the tags private server test vanilla + publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is private server test vanilla + joined?

Enter client.connect 81.0.249.65:28515 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded