DWG RG-S13767Server sheetchecked 22d ago
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Production-test-server, and is it up?
The current state of Production-test-server is offline, with the last sighting 22 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.
What location is recorded for Production-test-server?
There is no region published by Production-test-server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 81.141.211.204:28015.
On which Rust version is Production-test-server running?
On Windows, Production-test-server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Production-test-server?
Production-test-server is not responding at the latest refresh; the last record of it online is 22 days 15 hours ago.
What rank has been recorded for Production-test-server?
Player hours over seven days place Production-test-server at #13,767, within the top 61% of ranked servers.
Wipe times
What is recorded on Production-test-server on wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
On Production-test-server, when do wipes occur?
The force wipe is the only wipe at Production-test-server, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 17 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Map and rules
Which settings does Production-test-server run, and what rules?
Gather rate for Production-test-server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Lists and filters
Where does Production-test-server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Production-test-server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Production-test-server?
The game's server browser reads these tags from Production-test-server: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Production-test-server?
In Rust, press F1 and type client.connect 81.141.211.204:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.