StatusLive Servers online11,739 Players61,775 Populated3,380 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S15253Server sheetchecked 21d ago

HITLY | MAIN

Offline 81.235.206.47:28015 checked 21d ago

Connect
Players now 1/ 222 0% full
7-day average0peak –
Rank#15,253top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on HITLY | MAIN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:09 UTC21d ago 1 – running 1
Tue 6 Oct, 20:18 UTC22d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is HITLY | MAIN, and is it online now?

Last seen 21 days 14 hours ago; right now HITLY | MAIN is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

What location is recorded for HITLY | MAIN?

A region is not published by HITLY | MAIN. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 81.235.206.47:28015 is its address.

What Rust version is recorded for HITLY | MAIN?

On Windows, HITLY | MAIN runs Rust network protocol 2519 and build 92566. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for HITLY | MAIN?

HITLY | MAIN is not responding at the latest refresh; the last record of it online is 21 days 14 hours ago.

Against other Rust servers, where is HITLY | MAIN placed?

Within the top 69% of all ranked servers: HITLY | MAIN at #15,253 for player hours, seven days recorded.

Wipe data

What happens on HITLY | MAIN on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak.

On HITLY | MAIN, when do wipes occur?

HITLY | MAIN's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 15 hours ago.

Settings

Which rules and settings are recorded for HITLY | MAIN?

The name of HITLY | MAIN records no gather rate. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

Which map has HITLY | MAIN loaded?

HITLY | MAIN runs a procedural map of size 2,000 with seed 42342123, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does HITLY | MAIN appear among the Rust Graphs lists and filters?

On Rust Graphs, HITLY | MAIN is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.

Which meaning is attached to each tag on HITLY | MAIN?

Tags published by HITLY | MAIN, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp222 (Max players): 222 player slots; v2519 (Protocol): To join, your game must be on protocol 2519; cs92566 (Build): The game build is 92566; ptrak (Networking): Standard network layer: RakNet; h9d6a19e7 (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is HITLY | MAIN joined?

Connect with client.connect 81.235.206.47:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp222,ptrak,v2519,h9d6a19e7,stok,gmrust,cs92566

Game

gmrust
Game mode Survival in standard Rust style.
mp222
Max players 222 player slots.
v2519
Protocol To join, your game must be on protocol 2519.
cs92566
Build The game build is 92566.
ptrak
Networking Standard network layer: RakNet.

Other

h9d6a19e7
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded