StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S8122Server sheetchecked 8h ago

Local test map

Offline 81.249.231.203:28015 checked 8h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#8,122top 37%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75119:0020:0021:0003:0004:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Local test map
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
575 / 625
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Local test map, and is it up?

The current state of Local test map is offline, with the last sighting 8 hours ago. 5 of 120 hours up over the last 5 full days, which is 4% of the time. On 23 October 2026 is when Rust Graphs first saw it.

What location is recorded for Local test map?

No region is published by Local test map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 81.249.231.203:28015.

On which Rust version is Local test map running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Local test map. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Local test map?

No response from Local test map; the server was last seen 8 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 03:00 UTC, averaging 1 players.

What rank has been recorded for Local test map?

Within the top 37% of all ranked servers: Local test map at #8,122 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Local test map?

Too few wipes are on record for Local test map to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 1 hours ago.

Rules and settings

What settings and rules apply on Local test map?

The name of Local test map records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Local test map?

Local test map runs a procedural map, which the game generates.

Lists and filters

Where does Local test map appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local test map: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Local test map?

Tags published by Local test map, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local test map?

In Rust, press F1 and type client.connect 81.249.231.203:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded