StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 11m ago

Static Rust

Online 81.26.74.29:28195 checked 11m ago

Connect
Players now 0/ 16 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe160d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0010:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Static Rust
Fig. 2

Server performance

025507510009:0010:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Static Rust, and is it online now?

Right now, Static Rust is recorded as online. About 54 minutes ago is when it last restarted, measured from the uptime it reports. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Static Rust show?

Average server fps over the last 48 hours is 91; the lowest was 90. Counted at its highest: 17,473 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,010 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Static Rust?

A region code of fra is published, but no region, by Static Rust. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 81.26.74.29:28195 is its address.

On which Rust version is Static Rust running?

On Windows, Static Rust runs Rust network protocol 2623 and build 150564. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Static Rust?

Current player count on Static Rust: 0, of 16 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Static Rust placed?

Player hours over seven days place Static Rust at #15,326, within the top 69% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Static Rust?

Static Rust's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 160 days 23 hours ago.

Map and rules

What settings and rules apply on Static Rust?

The name of Static Rust records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Static Rust?

Size 2,000 with seed 179101991: that is the procedural map Static Rust runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Static Rust?

These Rust Graphs lists include Static Rust: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Static Rust, what is meant by each tag?

The game's server browser reads these tags from Static Rust: gmrust (Game mode): Survival in standard Rust style; mp16 (Max players): 16 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2623 (Protocol): To join, your game must be on protocol 2623; cs150564 (Build): The game build is 150564; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): The region code recorded is fra. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Static Rust?

In Rust, press F1 and type client.connect 81.26.74.29:28195 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp16,ptrak,$rfra,v2623,gmrust,cs150564,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp16
Max players 16 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2623
Protocol To join, your game must be on protocol 2623.
cs150564
Build The game build is 150564.
ptrak
Networking The network layer is RakNet, the game's standard.
$rfra
Region code The region code recorded is fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded