StatusLive Servers online11,703 Players41,069 Populated3,025 Wiped · 3 h98 Interval5 min Date29 OCT 2026

DWG RG-S15839Server sheetchecked 29d ago

MyServer

Offline 81.9.119.148:28015 checked 29d ago

moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,839top 66%
Last wipe61d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MyServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 06:48 UTC29d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 240 on average
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03
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04
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05 59 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is MyServer, and is it online now?

Last seen 29 days 14 hours ago; right now MyServer is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for MyServer?

There is no region published by MyServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 81.9.119.148:28015.

On which Rust version is MyServer running?

Rust network protocol 2633 and build 165217 on Windows: that is what MyServer runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for MyServer?

MyServer is not responding at the latest refresh; the last record of it online is 29 days 14 hours ago.

In the rankings, which position does MyServer hold?

Over the last seven days, MyServer records #15,839 for player hours: the top 66% of all ranked servers.

Wipe data

On MyServer, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on MyServer?

Too few wipes are on record for MyServer to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 61 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for MyServer?

The name of MyServer records no gather rate. 10 players is the published group limit. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Lists and filters

Where does MyServer appear among the Rust Graphs lists and filters?

On Rust Graphs, MyServer is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On MyServer, what is meant by each tag?

Tags published by MyServer, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts10 (Group limit): Team size is capped at 10; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to MyServer?

Enter client.connect 81.9.119.148:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts10
Group limit Team size is capped at 10.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded