DWG RG-S14514Server sheetchecked 30d ago
RavenusDev - Map Test
Offline 82.0.139.250:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 14:51 UTC30d ago | 1 | – | running | 0 |
| Mon 28 Sep, 22:38 UTC30d ago | 1 | – | 0.7 days | 0 |
| Mon 28 Sep, 13:37 UTC31d ago | 1 | – | 0.4 days | 0 |
| Tue 22 Sep, 21:19 UTC36d ago | 0 | – | 5.7 days | 1 |
| Wed 16 Sep, 18:17 UTC43d ago | 1 | – | 6.1 days | 1 |
| Tue 15 Sep, 19:51 UTC43d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is RavenusDev - Map Test, and is it online now?
RavenusDev - Map Test is offline at this moment; 30 days 3 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is RavenusDev - Map Test hosted?
No region is published by RavenusDev - Map Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 82.0.139.250:28015.
On which Rust version is RavenusDev - Map Test running?
The platform is Windows and the version is Rust network protocol 2633 and build 165217 on RavenusDev - Map Test. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for RavenusDev - Map Test?
The latest refresh records RavenusDev - Map Test as offline, last seen 30 days 3 hours ago.
Against other Rust servers, where is RavenusDev - Map Test placed?
Within the top 61% of all ranked servers: RavenusDev - Map Test at #14,514 for player hours, seven days recorded.
Wipe data
What happens on RavenusDev - Map Test on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RavenusDev - Map Test?
RavenusDev - Map Test wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 30 days 4 hours ago the current world was made.
Map and rules
What settings and rules apply on RavenusDev - Map Test?
No gather rate is stated in the name of RavenusDev - Map Test. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Filters
Where does RavenusDev - Map Test appear among the Rust Graphs lists and filters?
On Rust Graphs, RavenusDev - Map Test is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On RavenusDev - Map Test, what is meant by each tag?
Tags published by RavenusDev - Map Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is RavenusDev - Map Test joined?
In Rust, press F1 and type client.connect 82.0.139.250:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.