StatusLive Servers online11,867 Players96,005 Populated3,901 Wiped · 3 h390 Interval5 min Date29 OCT 2026

DWG RG-S16320Server sheetchecked 34d ago

repro - tickserv.com

Offline 82.152.132.81:28015 checked 34d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,320top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on repro - tickserv.com
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
440 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
447 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
976 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
63 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
992 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for repro - tickserv.com, and is it up?

Last seen 34 days 3 hours ago; right now repro - tickserv.com is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 25 September 2026.

What location is recorded for repro - tickserv.com?

A region is not published by repro - tickserv.com. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 82.152.132.81:28015 is its address.

On which Rust version is repro - tickserv.com running?

Rust network protocol 2633 and build 165217 on Linux: that is what repro - tickserv.com runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on repro - tickserv.com?

The latest refresh records repro - tickserv.com as offline, last seen 34 days 3 hours ago.

Against other Rust servers, where is repro - tickserv.com placed?

Over the last seven days, repro - tickserv.com records #16,320 for player hours: the top 71% of all ranked servers.

Wipe data

What wipe schedule has been recorded for repro - tickserv.com?

The record of repro - tickserv.com's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 34 days 4 hours ago.

Settings

What settings and rules apply on repro - tickserv.com?

The name of repro - tickserv.com records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has repro - tickserv.com loaded?

Size 3,000 with seed 4242: that is the procedural map repro - tickserv.com runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does repro - tickserv.com appear among the Rust Graphs lists and filters?

On Rust Graphs, repro - tickserv.com is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On repro - tickserv.com, what is meant by each tag?

Tags published by repro - tickserv.com, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to repro - tickserv.com?

Connect with client.connect 82.152.132.81:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://tickserv.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded