DWG RG-S8962Server sheetchecked 11h ago
Server name on in-game server list
Offline 82.20.126.87:28015 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:24 UTC25d ago | 1 | – | running | 0 |
| Mon 14 Sep, 19:30 UTC43d ago | – | – | 17.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Server name on in-game server list, and is it up?
The current state of Server name on in-game server list is offline, with the last sighting 11 hours ago. 51 of 168 hours up over the last 7 full days, which is 30% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for Server name on in-game server list?
No region is published by Server name on in-game server list. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 82.20.126.87:28015.
What Rust version is recorded for Server name on in-game server list?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Server name on in-game server list. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Server name on in-game server list?
Server name on in-game server list is not responding at the latest refresh; the last record of it online is 11 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 0 players.
What rank has been recorded for Server name on in-game server list?
Player hours over seven days place Server name on in-game server list at #8,962, within the top 40% of ranked servers.
Schedules
What happens on Server name on in-game server list on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 7 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Server name on in-game server list?
Server name on in-game server list's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 25 days 23 hours ago.
Settings
Which settings does Server name on in-game server list run, and what rules?
No gather rate is stated in the name of Server name on in-game server list. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is Server name on in-game server list played?
Server name on in-game server list runs a procedural map, which the game generates.
Lists and filters
Where does Server name on in-game server list appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Server name on in-game server list: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Server name on in-game server list?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Server name on in-game server list publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Server name on in-game server list?
Connect with client.connect 82.20.126.87:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.